Entering the dimension of Betweenlands can be one of the most frightening experiences in your Minecraft adventures. However, you don’t have to face it alone. Bring some friends along to make it less scary. And today’s sponsor, Server Pro, can help you with that. With an easy-to-use custom control panel, you can install Betweenlands with just one click and play with your friends.
They also provide a dedicated support team, video tutorials, and messaging support to assist you. You can choose between classic servers or a VPS, which allows you to switch between games or host multiple game servers on one VPS. If you’re interested, you can get your own server by clicking on the link in the description or the comment section. Are you brave enough to challenge the demons of Betweenlands and have an adventure with your friends? To get there, you first need to find a swamp biome and look for a druid circle.
How to get there
Underneath the altar, there is a spawner that summons dark druids who can either attack you or launch you into the air, dealing full damage. Each druid has the potential to drop one of the four talisman pieces. Once you collect all four pieces and place them into the altar, the spawner will break, and all the druids will be defeated.

In case someone has already used the altar, or there has been an unfortunate event, you can recreate the spawner by placing four saplings into the altar. Find an area with enough space, and right-click a random sapling with the talisman and the portal 3 will generate. However, before entering, let me give you some advice on the mechanics and basic changes that will alter your gameplay.
Basic Changes
Does wearing okay diamond armor prevent you from taking damage in this dimension? Unfortunately, no. As soon as you enter this dimension, you will start from scratch. All your food will transform into rotten food, which, upon eating, will inflict hunger and poison. Torches will not provide any light but instead turn into damp torches.

Even potions will be transformed into tainted potions, which will only poison you. Moreover, even if you have the best gear from the end, it will not help you as regular armor and tools from the overworld are ineffective in this dimension. The first tool set you need to acquire is made from weed wood, which can be found at the bottom of the tree portal. You can see all the blocks you can craft, including a boat. However, you need to steer it like a rowboat by pressing A and D, not by pressing W.
There are more mechanics, such as decay and corrosion, but we will discuss those later as you need materials that you can only find in certain biomes. Before you start trying to survive, check if the biome you spawned in is suitable for your beginnings. If you spawn in deep waters or sludge planes, it’s best to retreat and try to make a portal elsewhere. Coarse islands, patchy islands, or swarmlands are suitable biomes for your new food situation. I will state for each biome if there is food to find and what you can do with it.
Cavern/Lake Cavern
Before diving into each biome in detail, I suggest we take a quick trip to explore the caves of this dimension. First, let’s take a look at the different ores and blocks found here, before discussing the various mobs.
Caverns in this dimension will always have a specific blindness effect, and the deeper you go, the less you can see. The first ore you will come across is sulfur, which is essentially the coal of this dimension. It can be used as fuel, crafted into torches, or blocks.

The next ore is ceramorite, which is mainly used to make armor, shields, and some decorative blocks. The shield also has a special attack when you hold down shift and right-click, and then let go of shift. The armor is equivalent to iron, and the reason we review it before everything else is because of the shears needed to harvest most plants to craft various new items.
Slimy bone ore drops slimy bones, which can be converted into a full set of tools and armor, but it’s a bit weaker than iron. Octane oil is another set of tools, a fiery shield, and a new way to ignite fire in between lines, as it doesn’t work with flint and steel. With this particular ore, you can also make a purifier between stones, which can be made into various blocks as well. You can make a furnace and an upgrade to a dual furnace out of them, supporting two smelting processes.
Moss has multiple uses. Firstly, it can create an overgrown look on blocks, and you can craft a moss bed out of it, but it needs to be collected with ceramide shears. All of these uses also apply to cave moss. Limestone is currently only used for decorative blocks. Lastly, you can find loot of chances in caverns, like a lottery, and you can get some random items sometimes upon opening. They can spawn in terminites, quite similar to silverfish, but they don’t drop anything.
Now, onto the mobs found here. Swamp packs are quite similar to overworld zombies, just with a skeletal appearance. They can drop slimy bones. The wight is another hostile mob with a ghostly appearance. They have a detection radius of 20 blocks and a health over 60. While sneaking near them, they won’t be alarmed, and the worst part about these mobs is their ability to circle around you and deal damage as if you weren’t wearing any armor. This only occurs when they are at low health or in a big group, so it’s better to attack them one by one. They can drop their heart, which can be used to craft the animator for animating. They can even possess hacks, which won’t kill them but make them into a more powerful beast.
Germos are bat-like monsters that like to hang from blocks before attacking a player. They can drop their wings, which are an important mechanic. Warning bugs crawling over the player infestations these mob swamps can randomly spawn and will slowly approach the player by walking all of the caves with the ultimate goal to creep up on the player slowly munching on it. To get the best overview, you can jump, sneak, shake your head, go into liquid, or set yourself on fire. The most effective method is fire, as hitting them directly has a chance of splitting them apart. There’s a resource pack available in case you feel anxious with the box, with the link in the description.

The last mob found here is the boulder sprite, which appears to be purely made out of stone with an astounding 50 health.
During the use of the ability, taxes will roll towards you breaking blocks. To kill them, use a pickaxe, and they can drop ores, stalactite, or angry pebbles, which can be thrown and create an explosion where they hit. These can also be crafted, but the ingredients haven’t been unlocked yet.
There are two structures players can find here. Firstly, the oasis, which is a dungeon with monsters that can spawn swamp packs, whites, terminites, and two new mobs, leeches, which are quite deadly during the early and middle game, so it’s better to avoid them. They come in two states, hungry and full, and the easiest strategy is to get them to eat a different mob and then kill them. The blood snails can also spawn in this dungeon, which shoot blood jets at you, inflicting poison. They can drop various items like shells, raw flesh, and poison glands.
Tar dungeons with a tar beast spawner can be very difficult to conquer as the beasts even have 100 health. To kill the tar beast, it’s better to use a bow as it deals area of effect damage around it, or use the pull attack to even force it towards you. After killing it, don’t forget to break the spawner as well. Dilute from this dungeon are submerged pots of chance, and a white touching tar transforms into a tar beast.
There’s another deeper variant under the normal caverns called lake caverns, made purely out of pitstone converted into these blocks. This new environment also generates two new ores, the escapist, which is mainly used for corrosion later in mechanics, but one can even craft some nice blocks out of it, and velonide, which can be made into tools or a mana shield, which is probably comparable with end game gear being the same as diamond. The shield again has a special attack, the bashing, which reflects projectiles, and it adds the valonide great axe, a slow but deadly weapon.
Live crystal stalactites are even rarer, and the old one will give you a live crystal, which is the main item used in animating and also a way to create another portal back to the overworld. All the mobs from the normal caverns will spawn here in the lake ones, and you can also find the blind cave fish and occasionally the angler. The stalkers are quite scary and will slowly stalk to you by climbing walls, floors, or ceilings. Here you can find pots of chance underground oasis and tarpool dungeons, as well as a new structure, the underground ruins, made out of bricks and somewhat of chance.
Mechanics
Well, now that we’ve covered the basic resources, it’s time to tell you about the different mechanics that will make your life a horrendous experience while playing in this dimension. Firstly, decay, the upper bar above your hunger slots. Decay decreases by swimming in swim water, combat, and other events. When your decay bar decreases, your maximum health will be reduced to a minimum of 3 hearts, you will be inflicted with slowness up to level 3, and your skin gets a greenish look.

To prevent decay, the main source of anti-decay is sap trees currently found in this dimension. Break it to be granted with bowls of sap, which you can eat to restore your decay bar. Next to bowls of sap, you can as well eat weeping blue petals found in underground oasis, or make a sell out of it that one even applies the effect elixir of ripening healing decay over time.
The next mechanism is corrosion. This only applies to your tools, including slingshots, bows, and sickles. Each time you spend in this dimension, tools from this dimension will have a chance of their corrosion to be increased. Corrosion can decrease the efficiency of normal tools up to 50%, and slingshots/bows up to 15%. To view your corrosion, press F3 and H and hover over your tools. There are six stages of corrosion ranging from zero to two hundred sixty-five.
There’s one main way to remove corrosion, using the purifier filled with swarm water and sulfur as fuel, and your corrosion level can be decreased to zero. Once again, the other way is preventing before corrosion is applied, combining scuba eyes shards, and the tools will be coated with this. Corrosion level cannot be decreased before the coating wears off. Corrosion will only happen in your inventory if stored in external storage space. This won’t occur when leaving the dimension, and corrosion will stop.
Moving on to the first biome, food sickness. Not only that, you cannot use your food from other dimensions; these food items here will rot. This occurs when the player eats the same food item over and over again. After 10 times, the food will taste plain, and if you continue, the message will pop up that the player feels sick of it. After 50 times, the player cannot eat it anymore. If you still do, it will give you one hunger bar and half of a decay point, not depending on the food item.
You can avoid this by eating different sorts of food items. Another way is to consume two or more wings. This will decrease food sickness of all food items once consumed. One can only consume it again if a food item reaches level “I can’t eat this.” This mechanism applies as
Coarse Island
The Coarse Island biome is filled with Weedwood trees which can be used to make various equipment. Giant roots can be crafted into blocks and Swamp Reed can be used to make great rope. With Swamp Reed, players can also craft a shield, a bow, letters, a bucket, and climbing rope. The Slingshot can also be acquired and used to shoot between stone pebbles, normal between stone crafted, and even a useful roller pad. Lily pads can be crafted into a collider or cooked to gain dried Swamp Reed, which can be made into Reed Donuts combined with a slimy ball and a white heart to get Gerd’s Donut. Reed rope can be used to make a net which is handy for catching smaller entities, and it is also used to make the sickle, which is made out of Valonite shards and Swamp Reed and is a key tool in farming. Sap trees that drop sap can also be found in this biome.

The mobs spawning in this biome include Fungus Boilings, which drop spores and Root Sprites, which drop root pots that can be used to grow roots with vegetation around it. Dragonflies are passive and can be caught with a net, and when killed, they drop their wings which can be combined with Angular Teeth to make arrows. Anglers are neutral and Lurkers are living beings that they hate. Lurker’s skin can be made into armor that lets players float in water, increases mining speed, and allows players to see better underwater. Lurkers are neutral and do not attack, and Lucas will kill Anglers most of the time, allowing players to collect their loot.
Players can also find Griplings randomly spawning anywhere and they are shiny creatures that can only be found playing music. Occasionally, players can find a Gribbling Rider flying in the sky, which is neutral and shoots pebbles at players when attacked. In this biome, players can also find Giant Weedwood trees and Crack Rock Towers, which are large towers found uncommonly. Mud is another item found in this biome that slows players down when walking on it and prevents players from jumping. Kelp is a good food source that can be fried in a furnace, and players can also make flower pots and candle holders with Mud.
Cragrock Tower
The biome is filled with decayed food items and wheat wood trees that can be used to make equipment. Giant roots can be crafted into blocks and swamp reed found in the swamp sea can be used to make rope, shields, bows, letters, and buckets, or climbing ropes. The slingshot can be used to shoot stone pebbles and bubbles, and giant lily pads can be crafted into colliders.

Reed rope can be used to make a net to catch smaller entities and a sickle made out of valonite shards and swamp reed can be used to harvest plants. In the coarse islands, sap trees that drop sap can be found. The mobs in this biome include fungus boilings that drop spores, root sprites that drop root pots, and dragonflies that can be caught with a net and drop wings.
Lurkers are neutral and can be killed to drop lurker’s skin, which can be used to make armor that lets you float in water and increases mining speed. Giant weedwood trees and crack rock towers can be found in this biome, and lower scrap can be found in every structure, which explains the story of this dimension. The gem singer can be used to locate live crystals and gem ore, and the radial menu can be used to equip accessories such as pouches, rings, and amulets.
The felicity ring of accent allows you to float a few blocks above ground, and the ring of power provides a movement boost and strength attack at the cost of XP. Weapons found in this biome include the white spain, critter crunch, sludge slicer, hack hacker, and swift pickaxe. The forbidden fake restores 20 hunger and decay points but curses you with weakness and blackness for one minute.
Raised Isles
The coolest islands have a variant known as erased islands, which feature small lakes and two or more matriarch nests inhabited by germa matriarchs. These nests can be looted for valuable items such as pebbles, rope, sticks, and other natural items found in the biomes. In order to break any blocks in the nests, you must first claim them by standing in the center.

The nests are not solid and can deal damage, so be careful. An achievement can be obtained by collecting all hatchlings without standing in the center. The hatchlings can be used to hatch a tamed chirama, but they are prey to many mobs in this dimension. To feed the hatchlings, you must provide specific items that they desire. After being fed eight times, they will grow into a tamed chiromore.
Tamed churro moss are cute pets that will follow and teleport to you, attacking any hostile mobs. The lightning version will have electrified bulbs and can be captured and released in deep waters. The erased islands also feature an enormous beast defending its nest with 200 health points. Its attacks include throwing bombs, picking up the player and dropping them, and launching barbs to stun the player. Defend against these attacks with a shield, punch it when it tries to fling you up, and shoot it with a bow. Thunderstorms can occur in this dimension, and if lightning strikes, it can be used to electrify your erupter and increase damage.
Deep Waters

If you don’t want to start in it, the biome mainly consists of water with very few trees, essentially an ocean biome. New things in this biome include deep water corals that can be crafted into blocks and occasionally, wisps that will disappear if approached too closely. There are no new mobs in this biome, only the ones we know such as spallings, fireflies, scribbling riders, lurkers, and anglers. Sometimes, you can find crack rock spires growing out of the water, which are essentially islands. This biome is warm and inviting.
Marsh
The marshlands biome is scattered with water and sweet wood trees, but mostly consists of red grass and peak blocks that slow down movement. If moss is ignited on top of peak blocks, it will catch fire and light indefinitely. Hollow logs can also be found in this biome, which can be broken to obtain dry bark.

Dry bark can be crafted into amete paper, a very handy item that can be used to make lanterns and paper paints. When combined with middle gems, which can be found in the water, an empty map can be created that shows different biomes and relevant structures around the player.
Wisps can also be found in this biome, but will vanish as soon as the player approaches them. The familiar mobs found in this biome include spawlings, fireflies, scribbling riders, lurkers, and anglers. Additionally, new mobs such as the shallow breath and pete mummies can be found here. Shallow breaths are poisonous and can pass through blocks, while pete mummies are submerged in peat or mud and can crawl out and attack the player. Structures found in this biome include runes made of between land stone, shrines that are the overworld variant of dungeons, and climbing ropes.
Wight Fortress
The White Fortress is a multi-layered structure with various challenges and rewards. The first floor spawns swamp hacks or turmoils in one of the corner rooms. The second floor has iron spawners, fire spirits, and possessed blocks that summon ghosts to knock the player back. The third floor is made of weak blocks and contains chests with loot and terminates that can spawn.

The fourth floor is the White’s floor and contains a few spawners in each corner. The armory, located in the middle of the fourth floor, is the key to the final boss fight and contains spiky traps. The fifth floor contains two turmoil spawners, a double chest, and weak blocks. The portal room can only be entered if the player has the shockwave sword equipped. The boss fight is against the Prime Ordinal Malevolence, and the player must wait for the boss to summon white hats and catch the green circles they spit out with the shockwave sword to break his shields.
After defeating the boss, the player can receive two items as drops: the amulet slots and the ring of recruitment. The amulet slots allow the player to temporarily add more slots to the radial menu, and the ring of recruitment allows the player to recruit mobs. There are also secret rooms on the first floor, including a written room and a room with rare oars as a reward. The White Fortress is a challenging structure with unique rewards for those who complete it.
Patchy Islands
The “Marsh One” biome is characterized by smaller land masses and more swamp water with edgy islands, silt beaches, hard growth trees, and giant bulb cape mushrooms. The new mobs here include the passive Maya Snails that drop meat and shells upon death. Hostile Silk Crabs are found on silt beaches and drop claws, which can be crafted into crab sticks.

Another new mob is the fiery salamander called Ambling, which is faster in water and drops Octane Ingots and Undying Amber. To tame it, feed it with Undying Amber, heal it with Octane Ingots or Nuggets, or make it sit or follow. Lastly, there is the Shambler, an alien-like mob that can grab and stick to its prey using its open jaws. Idle Heads are the only structure in this biome, with two free Octane blocks in the form of eyes and a chest in the middle. The new tree called Hard Growth can be used to craft blocks.
Swamplands
Spine we will be looking at is the Swamp Lands, which has a higher land to water ratio than other biomes, making it easier to navigate. The first task upon entering this biome is to find a rubber tree and right-click it with a bucket to collect rubber balls. These can be used to craft rubber boots, which allow you to walk normally on mud. You can also eat the mushrooms found here, especially when combined with nettle, which can be frequently found throughout the dimension, to make nettle soup.

The mobs found here are similar to other biomes, including whites, swarm packs, thermals, shamblers, blood snails, and leeches. However, powerfuls can also spawn here, and there is a new tameable mob called the harlequin toad, which can be fed dragonfly wings and ridden as a mount. In this biome, you can find sap trees, weedwood trees, and nibble twig trees, which can be crafted into blocks and used as a food source that gives you XP. Additionally, you can find hollow tree logs and giant tree stumps, and the rotten bug can be crafted into blocks. The Swamp Lands clearing contains the spirit tree.
Swamplands Clearing/Spirit Tree

marshlands. The last drop is the essence of light, a key component for crafting the light nexus block which can emit light of any color and also prevent mobs from spawning within a certain radius. It can also be used to craft the ultimate sword, the Luxon sword. The Luxon sword deals a lot of damage and has a special ability to spawn a ring of light around the player, dealing damage to nearby enemies. To craft the Luxon sword, you need to surround the essence of light with 8 Luxon gems, which can be found within the light shrines in the swamp lands clearing. The shrine has a chance to spawn on the surface, and contains a chest with loot, as well as Luxon gems.
Sludge Plains
Let’s continue with the structures found in the Sludge Plains biome. Firstly, there are the already known Rotten Weedwood trees and runes with lots of chances, and then there are the Dungeon Shrines. These structures are quite rare and can only be found in the Sludge Plains.

They are made out of sludge bricks and contain two rooms. The first room contains a chest with loot and the second room contains a spawner that spawns a unique mob called a “Dungeon Keeper”. These mobs drop “Dungeon Tokens”, which can be used to purchase items from a special shop in the Overworld. Additionally, there are also “Tar Beasts” that can spawn anywhere in the Sludge Plains biome. They are hostile and will attack the player on sight. If killed, they drop “Tar Beast Hide”, which can be used to craft armor.
Sludge Plains Clearing/Sludgeon
To the sub-biome, the Sludge Plains Clearing. This one has way more land, and as legend has it, the last boss dungeon. Firstly, you need to light up the beacons at the top by throwing down moss and holding right-click on the abrasions. Do this for all four, and the beacon will light up, spawning four emblem shamans. These can shoot fire, float above you, and just do magical damage. Now to the next step, it’s quite tedious. You need to move the beacon sideways in such a manner that it then hits the entrance of the dungeon, meaning a lot of walking up and down. It took me around 15 minutes. Then when you finally open the dungeon’s door, you can screenshot the code at the entrance because I doubt you can memorize the pattern.

Welcome to the first floor. Throughout the whole dungeon, one can open the urns of chances and rarely even find chests and shelves. Punch them to obtain the item. A powerful item you can acquire only here is the predator bow. It redirects arrows to hit a hostile entity. On the first level, you will find tiny sludge worms and their wormholes, which can be damaged thankfully to gain access to the next level. This applies on all levels, by the way. You need to find the exit door and put in the code that’s at the entrance door. The second layer welcomes again more wormholes and channelers, as well as broken mud tiles. These will throw you into stagnant water, eating your decay bar. The third layer has spiked traps, broken mud tiles, and two new opponents. These are large worm sacks that will hatch into sludge worms, most of the time, three to four at once. If you are careful enough, you can pick them up with the net. The next opponent is lampreys. They are like living vacuum cleaners and will try to suck you to bite on your flesh, eating your decay. You can eat weeping petals before trying to attack them. The next level is really challenging. Firstly, you can again find broken mud tiles here, but as well, the new host are sludge jet turrets. They just spit at you. You can
In the sub-biome, Sludge Plains Clearing, there is more land and the last boss dungeon is located there. To access it, you need to light up the beacons by throwing down moss and holding right click on the abrasions, and then move the beacon so that it hits the entrance of the dungeon. Inside the dungeon, you can open urns of chances and find powerful items such as the predator bow.
The dungeon has multiple levels, each with different challenges such as sludge worms, channelers, and spiked traps. On the sixth floor, you’ll encounter crypt crawlers who drop ancient remnant used to craft various machines. If you find the dungeon door too quickly, it could be a mimic dungeon door. The last level of the labyrinth features moving walls, and at the end is the Pit of Decay, where the sludge menace boss will spawn. After defeating the boss, you can use the ring of dispersion to go through walls at the cost of XP, and break blocks and sludge.
Mortar
need to clear out a decent-sized area for your farm. In swarmlands, you can use the nibble twig blocks to create a fenced-off area to protect your crops from insects. Next, you need to till the soil by using a hoe. After tilling the soil, you can plant seeds or saplings. You can also use the new fertilizer, ground dried swarm breed, to speed up the growth of your crops. Once your crops are fully grown, you can harvest them with your hand or a sickle. Some crops can also drop seeds, which you can use to replant or create more farmland.

There are many crops you can grow in the Betweenlands, such as marshmallows, reeds, cattails, cotton, and more. Some crops have specific growing requirements, such as water plants requiring a source of water. You can also breed and grow your own swamp hag plants to obtain swamp reeds and cotton. Additionally, you can use the mortar and pestle to grind up certain crops into flour or powder, which can then be used in recipes for food or crafting.
Farming in the Betweenlands requires patience and dedication, but it can provide a reliable source of food and materials for your adventures.
Farming
To start farming, you first need to craft a mortar using crack rock and sticks, which can be found in coarse islands. Most items can be ground using the pestle, which you craft after obtaining the mortar. You can make sushi using swamp kelp, raw angler meat, and ground lichen.

Ground weed can be used to make a special path block that speeds you up, while ground limestone can be used to acquire flux. For farming, you need to make compost using planks and simmer. You can then use this to create farmland on dirt or swampland, which you can fill with compost. The main crops to farm are white pears, spores, and aspectra seeds. You can also farm other plants using farmland and shears. Additionally, you can feed compost to the friendly spirit tree to acquire sap spit.
Middle Gems

enhanced with a visual effect and a tooltip showing the gem’s name and effect. Metal gems can be obtained by mining gemstones in various biomes, and they can be applied to tools and armor by using a gem socketing station. You can also remove gems from items using a gem extractor. It’s important to note that once a gem is socketed, it cannot be removed without destroying the item. So, make sure to choose the right gem for your needs before socketing it.
Animator
to craft a tool called the Aspectometer, which can be crafted with some iron ingots and a diamond. The Aspectometer can be used to scan different items and blocks to reveal their aspects. Aspects are magical properties that can be used for crafting and other purposes.

To increase your knowledge of aspects, you can craft an Herblore book and fill it with pages. Pages can be crafted with paper and aspects, which can be obtained by scanning items with the Aspectometer. Once you have filled your Herblore book, you can use it to learn new recipes and create potions with various effects.
In addition to potions, aspects can also be used to craft enchanted items, such as the Infused Axe, which can chop down entire trees at once, or the Wraith Sword, which can damage ghosts and other spectral enemies.
There are also aspects related to the weather and time of day, such as the Aurora aspect, which can be used to create an Aurora block that emits light and changes color depending on the time of day. By harnessing the power of aspects, you can become a master of magic and create incredible items with unique properties.
Aspects/Herblore
To understand aspects, you need to catch geckos with a net and craft the gecko cage. You can then test different items on the geckos to find out which aspect they contain. Once you have identified several aspects, you can use them to create infusions in the infuser, which is made with octane ingots and needs to be lit with a peat block. You can add ingredients to the infuser to create potions, and you can distill the mixture with an alembic to gain separate aspects. Dentural thists are a material needed for the alembic recipe, which can be found in giant wheat wood trees or giant weedwood stumps in swamplands.

In the game, one can find gems in Sludge Planes, and Mule Gems are found in abundance in this region. Metal gems have different abilities and work based on a rock-paper-scissor combat system. There are three variants of metal gems, Aqua, Crimson, and Green, and they can be used to make amulets. These amulets can be applied to tamed minions like Tarminions, Harlequin Toads, Ambulamps, and the Friendly Spirit Tree. Blocks can also be made out of these gems that emit light, and shields made of polished or raw versions of these gems can block splash potions thrown at the player.
Players can animate various items in the game using the Animator tool. The tool can also be used to repair tools and make the Animated Tree Mask, which can be combined with a Weedwood Shield to shoot sap spit at hostile swamp walkers. The tool can also be used to animate the Tar Beast Heart, which is used for creating the Atar Minion Totem.

Players can use Herb Lore to make infusions, which are potions made out of aspects from their world. Aspects are found by testing ground materials on geckos. Players can also distill various aspects to gain them separately, and these can be used in crafting recipes.
There are various crafting recipes for Tier 1 and Tier 2 brews, which are potions made using different aspects. The potions have different abilities, such as providing immunity to harmful plants or draining hunger. Some potions can also make players climb walls or walk on water.
Mummy Bait
moving on to the next topic, let’s talk about farming with the sensor aspect. This aspect can be found in Pale Grass, Rod Bulb, String Roots, and Sepsis. To start, you need to craft the Sensor Crystal with a Lurker Skin, a Diamond, and a Shimmer Stone. You can then place the Sensor Crystal on top of any plant and it will make the plant grow faster and give a higher yield when harvested.

Another use for the Sensor Crystal is to create a Sensorium, which is a multi-block structure that increases the growth rate of all plants within its range. You can craft it with Wooden Posts, String Roots, and a Sensor Crystal.
Lastly, the Sensor Crystal can be combined with a Netherrack Block and a Shimmer Stone to create the Nether Sensor, which works like the Sensor Crystal but can only be placed in the Nether. This can be useful for farming Nether-specific plants such as Nether Wart.
That’s a summary of the section on Mummy Bait and Sensor Aspect Farming. Let me know if you have any further questions!
Censer
Moving on, I thought this is a good moment to introduce the sensor. As you may be wondering how to finally grow Spectres fruits. Well, you need the sensor for it and your desired aspect vial. What is the sensor? It’s made out of Cremains, Mud Bricks, and Ancient Remnant. The GUI looks a bit confusing, but it’s relatively easy. The bottom is for sulfur and your left slot for the item you will use for a certain effect. This block can be automated with a helper.

So, let’s start with the various effects. Balls of Sap and Whipping Blue Petal will both slowly reach and decay in a large area. Plant Tonic will prevent crops from decaying. If you add any Alexia, you will get a weak version of it in a large area. Stagnant Water will decrease decay. Bottled Fog, wait, how do you get it? Use a vial in the last two levels in this sludge. This is apparently only possible if the dungeon hasn’t been finished yet. With it, you can farm plants that normally would only grow in this legend.
Now to the aspect, if you put into the sensor an aspect vial, you will start growing the Aspectus fruits you have near the sensor into that aspect. If you put in Cremains, all entities around it will be set on fire and rule drop remains upon death. And lastly, place a Bark Amulet into the sensor, then fill it up with swarm water, and you will see the health of mobs in a large area. Events, these are events that will occur.
Events

Moving on, let’s introduce the sensor which is needed to grow Spectres Fruits. The sensor is made from Cremains, Mud Bricks, and Ancient Remnant, and is used to automate farming. It has various effects, including balls of sap and whipping blue petals that decay in a large area, stagnant water that decreases decay, and bottled fog, which can be used to farm plants only found in this legend. If you put an aspect vial into the sensor, you can grow Aspectus Fruits. There are also events that occur in your whole world, including auroras, blood sky, dense fog, heavy rain, and rifts. There are also seasonal events such as Spook during Halloween and snowfall during the summer.
Simulacra

modify their abilities using commands. There are rare simulacra called the Ancient Men, which can only be found in underground ruins. These have extremely powerful abilities, such as the ability to instantly kill any hostile mob nearby. Simulacra provide an interesting and unique aspect to the game, adding a new level of strategy and customization to gameplay.
Menhirs

is the teleportation network. This can be set up by placing teleportation cores in different locations and linking them
together using teleportation pylons. The cores can be found as rare loot in dungeons and the pylons can be crafted
using a mix of wheatwood and shimmer stone. Once the network is set up, you can use a teleportation wand to travel
between the linked cores instantly. However, it does require a lot of resources to set up and maintain, so it’s more
suitable for late-game play.
Draeton

The passage discusses the features and upgrades of a vehicle called the Drayton, which can carry up to four players and can be fueled with local skin pouches. The upgrades for the Drayton include storage upgrades, a crafting table, a furnace, and an anchor. The passage also notes that riders can attack the player while flying with the Drayton and that the vehicle can spring leaks during combat. Additionally, the passage mentions food items like pink and green marshmallows and a crafting recipe for creating another portal using shelves and a swamp talisman.
Remaining Items

The Porthole Tree logs can be used to create a 3×4 portal with a Swarm Talisman.
Portal linking allows for two portals to be connected in different dimensions by right-clicking them.
Leave a Reply