Extra Alchemy Mod 1.15.2 mod aims to enlarge minecraft brewing system with more useful potions. To get the potions recipes in-game use a tool like JEI.
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Different versions depend on different libraries. Select the file you want, and look at the bottom of the page, everything listed as a “Required dependency” will be necessary for that jar to work.
Last builds (0.4.0+) depend on Minerva Library
Potions and Recipes
Every single potion can be individually disabled in the config file.
All potions in this mod are brewed in the vanilla Brewing Stand with vanilla items and have the standard splash, lingering and arrow variants; some of them may also have redstone and glowstone enhancements.
I honestly love my Magnetism II potion, the only downside is that i have to constantly drink it. I fixed that. Combining any drinkable or vial potion in a 3×3 crafting grid with a slimeball in the center slot will allow you to craft a Mixed Potion with the effect of the combined potions while adding their duration together. For obvious reasons, mixing is only possible between identical potions, with the same duration and amplifier. Also note that modifing a mixed potion with gunpowder, dragon breath or arrows will not work. This option can be turned off in the config, but it will only remove the crafting recipe and JEI description, any existing mixed potion will still work as intended. It is also possible to split them, by surrounding one drinkable potion with glass bottles or a splash/vial potion with empty vials. To perform the split, take out from the crafting grid result slot the empty bottle/vial. Again, modifying them in a brewing stand won’t work.
Brewing Stand Tweak
There are two kind of people in this world, those who like the blaze powder requirement for brewing stands, and those who don’t. I belong to the latter. A config now allows brewing stands to be powered by a fire underneath, or really anything made of fire/lava material. It is kinda slow, but I feel like it is a good compromise for fuel, it makes so much more sense to me. Note that blaze powder will still work, this is just an alternative. The option can be turned off in the config.
Vials are my version of a stackable potion system. Craft a potion with an empty vial to get a vial of the potion, or right click an empty vial to fill with the first potion found in your inventory. Vials apply the effect on the player immediately and can be stacked up to 16. To craft an empty vial make the same recipe of a glass bottle in the bottom rows and put a flint in the top-center slot.
The potion bag is a handy way to carry around your potions. You can store any type of drinkable brew inside, and select one type to have quick access to. To access the bag interface shift-right click the bag. Using a simple right click will administer the potion, or it will select the next available type when you run out of the selected one.
The potion rings are a way to have a semi-persistent potion effect. Combine an empty ring with any vanilla whitelisted potion to get the corresponding ring.
The ring will then apply the potion over time to the wearer at the cost of XP, with higher level potions requiring exponentially more XP.
This feature can be disabled or configured through the config file, and you can add new potion types to the whitelist by adding them to the appropriate file generated in the config folder, one per line.
If you have Baubles installed, every ring will work in a ring slot! And in that case I highly suggest my other mod, Bring Me The Rings!, to add a few more native ring slots for every player to enjoy!